Heavyocity has launched Oblivion Drums, a new Kontakt Player instrument built for producers and composers who want aggressive percussion, hybrid rhythm design, and finished-sounding drum material from the first pass. The library is priced at $129 during launch, down from $149, with registered Oblivion owners eligible for an additional $20 discount.
The headline number is massive: over 30,000 samples, 99 presets, and 500-plus loops across three instruments. Kit Designer handles playable drum kits, Ensemble Designer turns the library into a broader scoring toolkit, and Loop Designer gives users layered rhythmic material that can be stacked, edited, and reshaped quickly.
This is Heavyocity leaning into one of its clearest strengths. The company has always had a sharp read on cinematic percussion that feels ready for trailers, game scoring, film cues, hybrid electronic production, and darker pop-adjacent sound design. Oblivion Drums continues that direction with a library built around impact, density, and control.
Oblivion Drums For Cinematic Percussion
The Kit Designer is the most immediate entry point. It places kicks, snares, cymbals, and percussion across a standard MIDI drum layout, then gives each voice its own source controls. That matters because processed drum libraries can get rigid fast if every sound feels locked into one fixed tone. Here, users can build kits that feel heavier, sharper, cleaner, or rougher depending on the cue.
Heavyocity also includes four Kit Designer flavors: HYPER, MONSTER, ELECTRO, and OBSCENE. Each one pushes the library toward a different role, from processed organic drums to heavier low-end material, hybrid electronic textures, and the most aggressive side of the collection.
The Ensemble Designer expands the idea with 360 sources, including drums, impacts, reverses, and scoring elements. Those sources sit inside a virtual mixer where users can place sounds across stereo position and depth, which gives the instrument a stronger role for cue building and trailer-style arranging.
Heavyocity Builds A Larger Drum Design Toolkit

Loop Designer is where the library becomes useful for faster writing. Users can stack up to three independent loop layers, swap patterns, and build rhythmic beds that lock to tempo. With 504 editable loops, the instrument can move quickly from a simple pulse to a full hybrid percussion section without needing a pile of separate loops across the timeline.
The performance detail also helps. Oblivion Drums uses six round robins per voice and dynamic layering that changes the processing response with performance intensity. That means velocity changes affect tone and behavior, rather than changing volume alone, which should make the library feel more playable during real-time programming.
Heavyocity also continued its collaboration with composer David Levy, whose credits include DOOM Eternal, gen:LOCK, and Justice League. The source material was recorded at Power Station Studios in South Florida, with organic drums used as the base before being pushed through heavy analog processing.
For composers and producers working in dark cinematic music, game scoring, trailers, industrial electronic production, and hybrid percussion design, Oblivion Drums looks like a direct tool. It is built for people who want drums that arrive with attitude, yet still give enough control to shape the final part around the cue.
Will Vance is a professional music producer who has been involved in the industry for the better part of a decade and has been the managing editor at Magnetic Magazine since mid-2022. In that time period, he has published thousands of articles on music production, industry think pieces and educational articles about the music industry. Over the last decade as a professional music producer, Will Vance has also ran multiple successful and highly respected record labels in the industry, including Where The Heart Is Records as well as having launched a new label with a focus on community through Magnetic Magazine. When not running these labels or producing his own music, Vance is likely writing for other top industry sites like Waves or the Hyperbits Masterclass or working on his upcoming book on mindfulness in music production. On the rare chance he's not thinking about music production, he's probably running a game of Dungeons and Dragons with his friends which he has been the dungeon master for for many years.